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Goblin City Planner Prototype
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Devlog
2026-07-31, The Art of Control
July 31, 2026
by
CodeInInk
Added gamepad/controller support...
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2026-07-22, Cartography
July 23, 2026
by
CodeInInk
The Goblin kingdom has finally found a home! No longer there be random caves and houses but instead each tile is placed with the utmost care a Goblin can afford. Changes: Improve maps Add more tutoria...
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2026-06-23, Mockup of a King
June 24, 2026
by
CodeInInk
The king has finally decided to show his face. Yes, he knows he's ugly- he's working on it...
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2026-06-23, Alchemy Towers
June 23, 2026
by
CodeInInk
Changes Add alchemy tower tile; they've been experimenting with minor magic after capturing a poor wizard. Introducing their new product: short range structural teleportation! Prevent dragging the map...
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2026-06-21, Stacking the odds
June 22, 2026
by
CodeInInk
The Goblin gambling house has shown the architect just a little of how Goblin society works. Dice, chance, and manipulation are all in a winner's favor. Changes The architect (the player) can now see...
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2026-06-19, Industry, Industry!
June 19, 2026
by
CodeInInk
What use are a bunch of trains, if there aren't a good few factories to go along with them? Changes Bombs can no longer be purchased directly New Bomb Factory tile, slowly generates bomb consumables N...
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2026-06-18, Accidently Roads, No Problem
June 18, 2026
by
CodeInInk
The Goblin Department of Transportation (GoDOT) now recognizes that mistakes are easy to make and not everyone architect feels like using bombs to undo their work. Changes Undo Button (or ctrl-z) Remo...
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2026-06-18, Fix Zooming.
June 18, 2026
by
CodeInInk
The Web Export of the game can now be zoomed in and set to fullscreen! If anyone is having trouble doing this themselves, check out https://thatstevensguy.com/2022/10/27/maintain-aspect-ratio-with-god...
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2026-06-16 Minor Update
June 16, 2026
by
CodeInInk
2026-06-16 Valid tile placements are now slightly highlighted...
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