Goblin City Planner Prototype
Connect houses and caves together as you expand the transportation in the depths of a goblin city. Do well and you're entrusted with more of the city; poorly .. well, it's best not to think of that now.
Feedback form: https://tally.so/r/eqo5Px
This prototype is in active development and it's a bit of a hobby project for me.
If you like the game, or just want to see where it's going, join the community on Discord
No "AI" was used, or will be used, in development of this game.
Credits
Vadeum for code snippets and inspiration. They're a talented game designer and all around a good person. Check out their game on steam! https://store.steampowered.com/app/4512440/Legendum/
Francisco Beltrán for beautiful pixel fonts; find their work at https://arcade.itch.io/
Yle (Finnish Broadcasting Company) for a wealth of high quality sounds graciously made available for others to use. Sounds are available here: https://freesound.org/people/YleArkisto/#sounds
Phildjii for a very nice Typewriter font available here https://phildjii.itch.io/salmon-typewriter Find the rest of their work here: https://phildjii.itch.io
| Updated | 3 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | CodeInInk |
| Genre | Puzzle |
| Made with | Aseprite, Godot |
| Tags | City Builder, Fantasy, Godot, Hand-drawn, No AI, Roguelike, Roguelite, Turn-based Strategy |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |
Download
Development log
- 2026-07-31, The Art of Control25 days ago
- 2026-07-22, Cartography33 days ago
- 2026-06-23, Mockup of a King62 days ago
- 2026-06-23, Alchemy Towers63 days ago
- 2026-06-21, Stacking the odds64 days ago
- 2026-06-19, Industry, Industry!66 days ago
- 2026-06-18, Accidently Roads, No Problem67 days ago
- 2026-06-18, Fix Zooming.68 days ago


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